Screenshot via Splitgate YouTube

November and December were huge months for the monolithic Halo franchise with the rollout of Halo Space's multiplayer and unmarried player components, respectively. The game has been well received by most, merely every bit it turns out, its success also positively impacted the role player base of its closest competitor, Splitgate.

In an interview with Loadout, 1047 Games CEO Ian Proulx spoke to the publication most the current state of the portal-infused arena shooter. Launching across consoles and PC during the summer of 2022 to peak concurrent player counts of around 200,000, Splitgate couldn't keep upwardly with the need, becoming more successful than the team predictable. Across the initial honeymoon flow, things settled down until Halo Infinite came forth.

According to Proulx, the team saw an increase in Splitgate players on PlayStation consoles post-obit Halo Infinite'due south multiplayer beta in November. This news supports Proulx's neutral opinion on the hotly contested conversation surrounding Halo and Splitgate. Different some of its player base of operations, Proulx believes that the two games tin can co-be peacefully. He even goes as far every bit to state that the titles can help each other out, believing that their exposure to younger players will set a healthy precedent for the futurity of arena shooters.

While Splitgate's growth may simply be temporary, 1047 Games can keep the momentum going. This month marks the end of Season 0, alluding to its official release very soon. Across this, the team still plans to optimize the game for PlayStation 5 and Xbox Series X/Due south at some indicate during the year. In one final impact that may help the game, 1047 Games is considering "redoing pretty much everything in terms of art to come up up with something that's memorable, unique, and triple-A."